AI Insights · Timothy · April 2024
Top 5 Snake Games Performance in Oman - Q1 2024
In the first quarter of 2024, the top 5 snake games in Oman saw varied performance in terms of downloads, revenue, and active users.
In the first quarter of 2024, the top 5 snake games on a unified platform in Oman showcased diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Snake.io - Fun Snake .io Games from Kooapps Games experienced fluctuations in weekly revenue, peaking at approximately $143 in the final week of March. The game saw a noticeable decline in weekly downloads, starting strong with around 8.7K in the second week of January and dropping to approximately 3.8K by the end of March. Weekly active users also saw a downward trend, from about 74.6K in early January to roughly 58.7K by the end of the quarter.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had a significant drop in weekly revenue, starting at $193 in the first week of January and decreasing to around $38 by the end of March. Weekly downloads showed a similar trend, beginning with around 2.6K and falling to approximately 959 by the last week of March. Weekly active users peaked in the fourth week of January at about 40.8K before declining to around 24.2K by the end of the quarter.
Snake Clash! from Supercent, Inc. saw modest revenue, peaking at $44 in the week of February 19. The game’s weekly downloads increased significantly, starting at about 863 in early January and reaching around 2.5K by the end of March. Weekly active users also rose steadily, from around 2K in the first week of January to approximately 5.9K by the last week of March.
Snake Lite - Snake Game by Hippo Lab did not generate any revenue throughout the quarter. However, the game saw an upward trend in weekly downloads, starting at around 224 in the first week of January and increasing to approximately 929 by the end of March. Weekly active users also rose from about 1.6K in early January to roughly 2.7K by the last week of March.
Snake Battle: Color Mode from chenqiu did not generate any revenue during the quarter. The game’s weekly downloads saw a decline, starting at approximately 809 in the second week of January and dropping to around 89 by the end of March. Weekly active users also decreased from about 1.4K in early January to roughly 669 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.